Mining World's Developer Section
Some Basic Info:
Mining World Installs itself at %appdata%\MiningWorld
Mining World has 2 folders; saves and texture
saves are where all your worlds are located
texture is where the textures are located
Mining World Installs itself at %appdata%\MiningWorld
Mining World has 2 folders; saves and texture
saves are where all your worlds are located
texture is where the textures are located
Block IDs
0 - Sky
1 - Grass
2 - Dirt
3 - Stone
4 - Bedrock
5 - Coal
6 - Iron
7 - Gold
8 - Diamond
9 - Emerald
1 - Grass
2 - Dirt
3 - Stone
4 - Bedrock
5 - Coal
6 - Iron
7 - Gold
8 - Diamond
9 - Emerald
Making a Texture Pack
Just go into the texture folder and edit .png files. If you screwed up and don't know how to go back to the original, just delete it. Mining World is smart enough to replace all missing files.
Understanding World Data
Understanding Worlds and Players:
Go into your saves and open a random txt file.
First you shoulds see "1x1-" or something, width x height. Then you should see something like "01-01-01-01-11-21-21-21-31-21-31-31-21-21" and etc. These are the block IDs, and if they are mined ( a 0 if they are mined, 1 if they havn't been mined).
That's all in one line, and the block IDs and if they are mined go vertically, so "01-01-01-01-11-21-21-21-32-21-31-31-21-21" becomes from up to down, "sky sky sky sky grass dirt dirt dirt stone dirt stone stone dirt dirt". This line goes on untill the height has been reached.
Go into your saves and open a random txt file.
First you shoulds see "1x1-" or something, width x height. Then you should see something like "01-01-01-01-11-21-21-21-31-21-31-31-21-21" and etc. These are the block IDs, and if they are mined ( a 0 if they are mined, 1 if they havn't been mined).
That's all in one line, and the block IDs and if they are mined go vertically, so "01-01-01-01-11-21-21-21-32-21-31-31-21-21" becomes from up to down, "sky sky sky sky grass dirt dirt dirt stone dirt stone stone dirt dirt". This line goes on untill the height has been reached.
Understanding Player Data
Go into your saves and open a random .txt file.
You should first see the world data. Then on the second line, you should see a super small string of numbers, something like "4-4-7509-450-1000-995-0-0-0-0-0-0-500"
These numbers mean:
"X - Y - Money - Energy - MaxHealth - Health - Deaths - How much coal you have - How much iron you have - How much gold you have - How many diamonds you have - How many emeralds you have - Your maximum amount of energy"
You should first see the world data. Then on the second line, you should see a super small string of numbers, something like "4-4-7509-450-1000-995-0-0-0-0-0-0-500"
These numbers mean:
"X - Y - Money - Energy - MaxHealth - Health - Deaths - How much coal you have - How much iron you have - How much gold you have - How many diamonds you have - How many emeralds you have - Your maximum amount of energy"
How much time it takes to mine blocks
Note: When I say "ms", I mean milliseconds.
If a block is mined, it takes 50ms to mine it.
List of blocks and how many ms it takes to mine them:
Sky (0) - 50ms
Grass (1) - 100ms
Dirt (2) - 150ms
Stone (3) - 200ms
Bedrock (4) - 9001ms
Coal (5) - 350ms
Iron (6) - 500ms
Gold (7) - 650ms
Diamond (8) - 800ms
Emerald (9) - 950ms
If a block is mined, it takes 50ms to mine it.
List of blocks and how many ms it takes to mine them:
Sky (0) - 50ms
Grass (1) - 100ms
Dirt (2) - 150ms
Stone (3) - 200ms
Bedrock (4) - 9001ms
Coal (5) - 350ms
Iron (6) - 500ms
Gold (7) - 650ms
Diamond (8) - 800ms
Emerald (9) - 950ms
How much health is taken per mine.
NOTE: When walking on a mined block, no health is taken.
Just use this to calculate:
((MaxHealth / (HealthSustainer + 1)) / (10 - BlockID)) / 50;
NOTE: HealthSustainer is not yet added into the game, so the value is 0. This makes the equation:
(MaxHealth / (10 - BlockID)) / 50;
MaxHealth is how much health you have
The BlockID is what block you're mining.
Just use this to calculate:
((MaxHealth / (HealthSustainer + 1)) / (10 - BlockID)) / 50;
NOTE: HealthSustainer is not yet added into the game, so the value is 0. This makes the equation:
(MaxHealth / (10 - BlockID)) / 50;
MaxHealth is how much health you have
The BlockID is what block you're mining.